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(+1)

Hey! I'm concerned that the new AI deep pixelization tool is based on this code and model: https://github.com/WuZongWei6/Pixelization

If this is the case it would be a violation of the non-commercial license unless you have arranged a deal with the author.

Is this the case?

(+1)

Hi Actually you are right. While I was dealing with the subject of Stable Diffusion, I saw this plugin and I liked it. I rewrote it entirely in C++ with libtorch, but frankly, I didn't pay much attention to the licensing part. I added it for my own use, but then for some reason I decided to put PixageFX. Thank you for your sensitivity and warning me. I will remove this module in the next version as soon as possible. By the way, as far as I understand, the 'data' part in the license is because the model is made with data that may be licensed while it is being trained. Because other than that, I don't use the codes directly. Maybe if I retrain with data that has no license problems like you did, it might not be a problem. I will discuss this with the author.

I only noticed because I considered using the model myself, until I saw the licensing. Best of luck!

By the way, your aseprite plugin inspired me too. I think you created it with Pixel Art Diffusion. In the next version, I will add Pixel Art Diffusion module in PixageFX Studio with a model that has no license problems. It has already been something users have been demanding for a while. Thanks again.

I've actually been training and releasing models for about 10 months now, all trained on my own artwork and other licensed assets, nothing to do with Pixel Art Diffusion (though KaliYuga is a friend and inspiration). You might actually be interested in this downscaling algorithm I designed myself, its not quite as good at turning things into pixel art as Pixelization, but it is MIT licensed. https://github.com/Astropulse/K-Centroid-Aseprite

Thank you for detailed information.
Although artificial intelligence is very exciting, I am much more satisfied with the Pixelate algorithms that I have prepared completely at PixageFX. Because it gives undesirable results in artificial intelligence models. For example, for the Deeppixelate module to be successful, the input image must also be suitable for it. It also distorts colors and values such as gamma/contrast. I went through the link you gave and it's pretty clever. But all the downscale algorithms I've seen don't scrutinize the image much. In addition, the entrance image should have some preliminary preparation. Usually this part is skipped. the algorithm in the link seems to have just destroyed antialias. This is an algorithm that has already been available in PixageFX from the very beginning.

REMOVED DeepPixelate module. Please update PixageFX Studio to 1.1.1.2

Ehm make this as a standalone please instead of needing Steam.. I bougth this app on steam but I would like to have it as a standalone.

have you got any demo to test it? For one-two images limit.?

You can download fully working demo at Steam

Oh, I see... 7 GB :O 

yes. because cuda runtimes and style files are very huge.

I downloaded Your soft, it's quite amazing, a lot of shaders and other cool stuff You put there. And still it's so fast. Damn, it's really good. Congratulations.

I'm glad you liked it. Thanks a lot for your kind comment.

Unfortunately it requires STEAM, this makes it almost unusable, not even the famous Aseprite did that...

Requires Steam… 😞

Yes, but you only need to activate it once. It can work in steam offline mode.

Yes, you are right. In the Purchase section, we do not have a statement other than "Your purchase comes with a Steam key. You will get access to the following files:" statement that you will need Steam. We apologize for misleading you in this matter. Unfortunately, our application is currently using Steam as copy protection. In the future, we will make it work in STEAM OFFLINE mode after activating it only once in Steam. We apologize again.

You must activate app from steam.. 

My art computer is offline only no internet connection, so I can't have steam. Listing also doesn't state that it requires steam.

Getting the error: Steam Connection Error when trying to launch the program.